![]() Players started to develop and deploy different techniques - aggressive, situational, defensive, positional, etc. ![]() ![]() These pieces were then endorsed by the strongest player at the time, Howard Staunton, and they quickly became popular in tournaments and chess clubs worldwide.Ĭhess clocks were introduced a few years later, and the combination of standardized sets plus increased game speed propelled chess into the modern age. A game and toy manufacturer named Jaques of London introduced a new style of chess pieces created by Nathaniel Cooke. Still, chess sets weren’t uniform at all, a single game could last up to 14 hours, and chess theory was so primitive that an early chess master named Ruy Lopez often felt his best advantage was by simply playing with the sun in his opponent’s eyes.īut that all changed in the 19th century. The game then spread throughout Asia and Europe over the coming centuries and began to look like the chess we know today by the 16th century. The game is rumored to have originated more than 1,500+ years ago, born out of the Indian game chaturanga before the 600s AD. The history of chess is equally complex as it is fascinating. Image credit: Crystal Fuller/Grand Chess Tour) A Brief History Of ChessĪ brief history of chess(Photo: Magnus Carlsen (left) and Hans Niemann face off at the Sinquefield Cup in St. They have grown to over 400 employees, all of which have worked remotely from day one, and it’s estimated that the company finished 2022 with about $100 million in annual revenue.īut that’s only half the story - because while might seem like an overnight success, many other factors are at work. They have more than 100 million users, and 10 million games are played on the platform daily. They purchased the domain name for $55,000 from a failed chess tutoring startup that had gone bankrupt, and they have never raised a single dollar of venture capital.īut fast forward eighteen years, and the story is pretty incredible.Ĭ is now the world’s #1 online platform for chess. The business was founded in 2005 by two friends: Erik Allebest & Jay Severson. But they also offer lessons and coaching, social media-like features, content, and news. At its core, it’s a website that allows people to play chess online. By removing the need for players to share a space and share a context, We Were Here becomes the perfect game for people quarantined in different is one of the world’s most interesting companies. If players cannot share screens, and if there's no difference between how this game is played by people in the same house versus people in different states, then there's no geographical limit to the game. ![]() Separating players in the game also makes We Were Here perfect for playing with loved ones at a distance. Related: Hellblade: Senua's Sacrifice's Puzzles Deserve More Attention Building barriers to communication into the game helps to set the scene and create the atmosphere of tension. In order to find each other (and solve the puzzles standing in their way) players must communicate the often visual information on walkie-talkies, making use of the mic/headset set-up of the players. The main characters are explorers who have become separated in an old castle, with the Librarian confined to a small set of rooms and the Explorer able to move more freely. One of the most compelling parts of this co-op game, however, is that We Were Here presupposes that player pairs will be distanced from each other.
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